this month we're delivering on:
- after switching to the URP a couple months ago, I have now been playing with the shader graph and the post processing stack,
- added more dialogues that unlock powers unaccessible until now,
- created a few extra models, prefabs and added some textures like food packaging, or graffitis,
- tweaked some levels: auberge, subway, sewers, sauna, and more,
- added clues for a few quests,
- modified the phone UI and tweaked some menus, added minutes to displayed time,
- and the usual bug fixes and improvements.
One bite at a time..
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