LFD - Update

Hi Sinners,

this month we're delivering on:

  • after switching to the URP a couple months ago, I have now been playing with the shader graph and the post processing stack,
  • added more dialogues that unlock powers unaccessible until now,
  • created a few extra models, prefabs and added some textures like food packaging, or graffitis,
  • tweaked some levels: auberge, subway, sewers, sauna, and more,
  • added clues for a few quests,
  • modified the phone UI and tweaked some menus, added minutes to displayed time,
  • and the usual bug fixes and improvements.

One bite at a time..

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