Good evening sinners,

we've been a bit busy lately, you know how it goes sometime.. And we've switched to Unity5, so we could do WebGL builds, but in the process we had to cut down some feature from 3rd-party devs, as it's not compatible yet :S

We've reduce the build so we could actually compile it, and we'll add things back one at a time.. one step forward, ten steps backward :( but oh well we need to do what has to be done!

Stay tuned ;)